Game Rank and Score
A call to this endpoint will retrieve metadata about how a given user has performed/ranked on a given game, targeted by game ID.
HTTP Request
GET
https://retroachievements.org/API/API_GetUserGameRankAndScore.php?g=14402&u=WCopeland
Query Parameters
Name | Required? | Description |
---|---|---|
y | Yes | Your web API key. |
u | Yes | The target username. |
g | Yes | The target game ID. |
Client Library
ts
import {
buildAuthorization,
getUserGameRankAndScore,
} from "@retroachievements/api";
// First, build your authorization object.
const username = "<your username on RA>";
const webApiKey = "<your web API key>";
const authorization = buildAuthorization({ username, webApiKey });
// Then, make the API call.
const userGameRankAndScore = await getUserGameRankAndScore(authorization, {
username: "WCopeland",
gameId: 14402,
});
kotlin
val credentials = RetroCredentials("<username>", "<web api key>")
val api: RetroInterface = RetroClient(credentials).api
val response: NetworkResponse<GetUserGameRankAndScore.Response, ErrorResponse> = api.getUserGameRankAndScore(
username = "WCopeland",
gameId = 14402
)
if (response is NetworkResponse.Success) {
// handle the data
val userGameRankAndScore: GetUserGameRankAndScore.Response = response.body
} else if (response is NetworkResponse.Error) {
// if the server returns an error it be found here
val errorResponse: ErrorResponse? = response.body
// if the api (locally) had an internal error, it'll be found here
val internalError: Throwable? = response.error
}
Response
json
// If there is no user progress for the game, this array will be empty.
[
{
"User": "WCopeland",
"UserRank": 9,
"TotalScore": 199,
"LastAward": "2023-06-07 14:44:00"
}
]
json
// If there is no user progress for the game, this array will be empty.
[
{
"user": "WCopeland",
"totalScore": 199,
"lastAward": "2023-06-07 14:44:00",
"userRank": 9
}
]